AI Insights · Timothy · October 2023
Top 5 Disney Games on Android in South Africa Q3 2023
Explore the performance of the top 5 Disney games on the Android platform in South Africa during Q3 2023, including trends in downloads, revenue, and active users.
During Q3 2023, the top 5 Disney games on Android in South Africa showcased varied performance metrics in terms of downloads, revenue, and active users. Here's a closer look at how these games fared:
Marvel Contest of Champions from Kabam Games, Inc. experienced fluctuations in weekly revenue, peaking at approximately $6.9K in late June and dropping to around $2.5K by mid-September. Downloads saw an initial decline from 920 to 531, followed by a notable spike to 1.8K in mid-September. Active users started at 1.9K, rose to a peak of 2.8K in the second week of September, and then decreased to 2.1K by the end of the quarter.
MARVEL SNAP from Nuverse had a relatively stable revenue trend, with a peak of $2.3K in early September. Downloads fluctuated, starting at 655, peaking at 1.4K in late August, and settling around 563 by the end of September. Active users began at 6.7K, dipped to 2.9K by the end of the quarter, showing a consistent downward trend.
Star Wars™: Galaxy of Heroes by ELECTRONIC ARTS showed a more stable performance. Weekly revenue ranged from $451 to $1K, with a peak in late June. Downloads fluctuated, peaking at 1.8K in mid-September. Active users saw an upward trend, beginning at 9.3K and reaching a high of 10.5K by the end of August, maintaining around 10.2K towards the end of September.
MARVEL Future Fight from Netmarble had a modest revenue performance, peaking at $415 in late August. Downloads saw a significant drop from 5.8K in late June to around 694 by the end of September. Active users started at 29.8K, slightly decreased to 21.4K by the end of the quarter, with some fluctuations in between.
MARVEL Strike Force: Squad RPG by Scopely showed a steady trend in weekly revenue, peaking at $411 in early August. Downloads were erratic, starting at 614, peaking at 1.6K in early July, and ending at 531 by late September. Active users started at 491, peaked at 905 in early July, and then declined to 495 by the end of the quarter.
These insights are based on data from Sensor Tower, where more detailed app performance analytics can be found.